RepeatArrayAction

class RepeatArrayAction(arrayScheme: () -> ArrayScheme = { ArraySettings.default.currentScheme }, scheme: () -> DecimalScheme = { DecimalSettings.default.currentScheme }) : DataInsertRepeatArrayAction(source)

Inserts repeated array-like strings of decimals.

Parameters

arrayScheme

the scheme to use for generating arrays

scheme

the scheme to use for generating decimals

Constructors

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fun RepeatArrayAction(arrayScheme: () -> ArrayScheme = { ArraySettings.default.currentScheme }, scheme: () -> DecimalScheme = { DecimalSettings.default.currentScheme })

Functions

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open override fun actionPerformed(event: AnActionEvent)

Inserts the data generated by generateStrings at the caret(s) in the editor; one datum for each caret.

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open fun addSynonym(@NotNull p0: @NotNull Supplier<@Nls String>)
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open fun addTextOverride(@NotNull p0: @NotNull String, @NotNull p1: @NotNull Supplier<String>)
open fun addTextOverride(@NotNull p0: @NotNull String, @NotNull p1: @NotNull String)
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@ApiStatus.Internal
open fun applyTextOverride(@NotNull p0: @NotNull AnActionEvent)
@ApiStatus.Internal
open fun applyTextOverride(@NotNull p0: @NotNull String, @NotNull p1: @NotNull Presentation)
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open fun beforeActionPerformedUpdate(@NotNull p0: @NotNull AnActionEvent)
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@ApiStatus.Internal
open fun copyActionTextOverride(@NotNull p0: @NotNull String, @NotNull p1: @NotNull String, p2: String)
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fun copyFrom(@NotNull p0: @NotNull AnAction)
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fun copyShortcutFrom(@NotNull p0: @NotNull AnAction)
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open fun displayTextInToolbar(): Boolean
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fun generateString(): String

Generates a random datum.

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open override fun generateStrings(count: Int): List<String>

Generates a random array-like string of random data and repeats it count times.

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fun generateStringsTimely(count: Int = 1): List<String>

Generates random data, or throws an exception if it takes longer than GENERATOR_TIMEOUT milliseconds.

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fun generateStringTimely(): String

Generates a random datum, or throws an exception if it takes longer than GENERATOR_TIMEOUT milliseconds.

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@NotNull
fun getShortcutSet(): @NotNull ShortcutSet
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@NotNull
open fun getSynonyms(): @NotNull MutableList<Supplier<@Nls String>>
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@NotNull
fun getTemplatePresentation(): @NotNull Presentation
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@Nullable
open fun getTemplateText(): @Nullable String?
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open fun isDefaultIcon(): Boolean
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@Contract(pure = true)
open fun isDumbAware(): Boolean
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open fun isInInjectedContext(): Boolean
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open fun isTransparentUpdate(): Boolean
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fun registerCustomShortcutSet(@NotNull p0: @NotNull ShortcutSet, @Nullable p1: @Nullable JComponent?)
fun registerCustomShortcutSet(@Nullable p0: @Nullable JComponent?, @Nullable p1: @Nullable Disposable?)
fun registerCustomShortcutSet(@NotNull p0: @NotNull ShortcutSet, @Nullable p1: @Nullable JComponent?, @Nullable p2: @Nullable Disposable?)
fun registerCustomShortcutSet(p0: Int, p1: Int, @Nullable p2: @Nullable JComponent?)
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open fun setDefaultIcon(p0: Boolean)
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open fun setInjectedContext(p0: Boolean)
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open fun startInTransaction(): Boolean
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@Nls
open override fun toString(): @Nls String
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fun unregisterCustomShortcutSet(@NotNull p0: @NotNull JComponent)
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open override fun update(event: AnActionEvent)

Sets the title of this action and disables this action if no editor is currently opened.

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open fun useSmallerFontForTextInToolbar(): Boolean

Properties

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open override val name: String

The name of the action to display.

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var random: Random

The random generator used to generate random values.